Tuesday 15 January, 2008
Gamelog entry #1:
SUMMARY
Super Robot Taisen is the third game in Banpresto's series of cross over mecha strategy games. Players use orginal characters and robots as well as those from well known television shows (the majority of which as of number three being created by Tomino or Go Nagai) to beat up and destroy mechs from the evil faction. Gameplay is turn based, and whenever a unit is attacked, it gets to counter attack. In between stages players may upgrade their mechs, and change around their pilot roster. Another Draw is the ability to find secret pilots and mechs.
GAMEPLAY
Gameplay is fun and starts you off right in the middle of the action. Most of the units you are given are subpar, while two worthwhile units are given, the Gunam and Mazigner Z. Unfortunately this set up leads to a lot of the strategy in the early missions being based around keeping your fragile grunts out of the way, so you can feed enemy grunts to the Mazigner. Two enemy aces appear in the first mission, Char Anzamble, and Garma Zabi, but even they quickly become just more Mazigner fodder.
The one other complaint I have to give about this game so far is the dialouge. I understand the version I am playing is a fan translation (no US version to this date), so the quality may not be the best, but you cannot help but feel that there was something more in the origianl dialouge sequences. Especially in the fisrt mission where there is an opportunity for Amuro, the protagonist of Gundam, to speak to his Nemesis, Char Anzamble. The two pass back and forth generic and seemingly unrelated lines to eachother, and the player is supposed to belive that this will influence the plot later on. I can only hope there was more to the exchange in the original version.
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