Tuesday 15 January, 2008
Summary-
In the Sims 2, players are required to control the lives of their characters by meeting their aspiration needs. Since the Sims 2 is an open ended game I have to set goals based on what I want to happen to my Sims. For this game I wanted my family to have a new family member- which is interesting because my Sim is pregnant.
Gameplay-
Throughout the time I’ve played the Sims 2 I have learned how to manipulate their lives and meet their needs. In this past game I created a family of five (the mom, dad, and their three daughters). Each daughter had a different personality which was pretty interesting. Now that the family grew accustomed to their new home I want them to have a new family member (hopefully it is a son). But while I was in the process of adding a new family member there was a terrible fire and one of their daughters died.
Right now my Sims are going through a terrible heartbreak – it was very sad to watch one of my Sims die, but that is part of life, at least, now there will be a new family member!
This game involved a lot of my emotions: sadness, happiness, accomplishment and success. I accomplished to get the mom pregnant and I increased her fishing skills and the dad got promoted. Overall the game was really fun and full of emotion.
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