Tuesday 15 January, 2008
GAME PLAY
This time I played a multiplayer game against my friend. I played as Zerg and he played as Protoss. As I mentioned before, I'm only really familiar with the Zerg, with made this game play a lot more interesting. But, it also proved a disadvantage as well, since I'm unsure how to defend myself against certain attacks, and I'm unsure about the basic strategy of the Protoss, so it leaves me a little blind during the game. I was able to get into this game a lot more, and the fact that I was playing against my friend made it more interesting. Unfortunately for me, he was familiar with the Zerg, so he was able to play a bit more effectively. Even though he ended up beating me in the end, I found this session to be a lot of fun.
DESIGN:
I think this game is pretty well designed. It's built so that certain races have certain advantages and disadvantages over the others so it's pretty balanced. As I learned in this game and in games past, it's really important to know all the races, not just the one your playing. This gives the game a bit more strategy and planning, all that end out in a fun gaming experience. It takes a while to learn all the aspects of the races, but I imagine that once the player accomplishes that, the game loses some of it's greatness, because you can basically derive a formula for executing your wrath. Just because of the style of the game, the flow is very nice, and you can pretty much play a game all the way through without getting distracted or bored.
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A nice, if short, entry. Some good points are mentioned, but they need to be elaborated on more, especially in the design section.
- David Seagal (Grader)
Saturday 19 January, 2008 by Lagaes Rex
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