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    jzyjason's GameLog for Silnet Hill: Origins (PSP)

    Tuesday 15 January, 2008

    Blog entry #1
    Summary
    Silent Hill, a series of games which famous with its foggy town, cryptic dialogue and bloody environment. As with the hints from the title of this game, we can tell that is a prequel set before the events of the original PlayStation game. In Origins, we play as Travis Grady, a truck driver who somehow tries to drives though the mysterious town called “Silent Hill” in a raining night, and somehow find him trapped in there and face alone about his chaotic past. The purpose of the game is to make Travis get out of the town safely while player has to solve all kinds of cryptic dialogues, put back the puzzle together and kill some monsters when it’s necessary.

    Game Play
    The graphic is great. As this is the third game I have played on silent hill series, this game clearly have inherited all the famous characteristics from the pervious works. Just like all “Silent Hill,” from the starting of the game, it already tried to create that horror atmosphere, which does not scare me at all. Since that’s just like pervious one.

    So far, the puzzle isn’t that hard, pretty clear as I just have to go though them step by step and while try to explore the environment.

    I like this game so far, both the environment and the atmosphere the game trying to bring really attracted me from continue playing it.

    Design:
    As I play this game a bit longer, it’s clear to me that the game tries to create an atmosphere that show sadness, horror and a sense of confusion between the real and the world inside the mirror. No matter from it’s sound track (extremely quiet and might suddenly some noise came up indicating that there are monsters around) or the graphic (the CG environment, looks of the monsters - which is less disgusting compare to pervious version), they are all try to hold a support to make this game become a one of the classic horror game. For some new gamer like my girlfriend, this game really scared her away from playing it.

    In terms of the battle system, the character gets to hold guns and melee weapons this time, and for the melee weapons, Ranging from dinner knight to portable TV, Travis almost get to hold all kinds of stuff that he can pick up from side walk.. The melee weapons are so diverse, giving player different kind of experience besides just punching those alien types looking with fist.

    Comments
    1

    Really good gamelog! Very in depth about everything, gave me a lot of info and made me want to play the game, or at least check it out. It sounds like fun! I've really got nothing to say for improvement, this is pretty much what we're looking for.
    -Chelsea C.(Grader)

    Thursday 17 January, 2008 by Dziva
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