Tuesday 15 January, 2008
GAMEPLAY:
I found that this game has an incredible replay value in that you are always wanting to get better and improve your scores/skills. No matter how many times I played certain songs, I continued to play them until I passed them with a certain percentile. Even so, I still had the next level of difficulty in which to complete the song. Practice/repetition is the only way to be successful in this game.
The battle games were new and different from the previous challenges of Guitar Hero II. It was fun "wrecking" my challenger's guitar and forcing them to stop mid-song to fix it. It was frustrasting when it happened to me, but it made the game more interesting to play.
DESIGN:
The design of the game is simple. The notes scrolling down are bright colors with dark backgrounds, allowing the players to clearly see which note they are supposed to play.
Comedic entertainment when loading songs. Strange comments regarding the life of a rock star facilitate discussion during loading time. ALthough they often mock the players themselves, the comments are a source of fun and laughter.
Complexity emerges through the bonus songs and the "hard/expert" levels of difficulty. Battle games also provide challenges for the players in that there are more obstacles to overcome. However, since these roadblocks are unpredictable and depend on the challenging player, they are different from any other challenges in the game.
Innovative aspects include the guitar control with the whammy bar. There have been no other controllers like the guitar of Guitar Hero (until Rock Band), nor have they been as easy to understand as that of Guitar Hero.
|