Tuesday 15 January, 2008
2nd Entry
Gameplay
Link's Crossbow training isn't a long game at all. This game can be completed in less than an hour. However, I did manage to play it for 45 minutes more without feeling close to bored. This is because of the game's score system. Twenty thousand points is all thats needed to complete a level and its easily attainable, however thats to recieve a bronze medal. You'll need a lot more points to get up to a platinum medal. The replay value in Link's Crossbow is where this game shines. From attempting to reach 80000 points to multiplayer this game delivers to Zelda fans.
I'm not going to be biased and say that its ground breaking simply because its a Zelda game, but I will say that the game is a lot more interesting than other light-gun shooters based on the fact that you play as Link.
Design
New light-gun shooters have been ignored for quite some time, since they have brought little to nothing new to the table. However Link's Crossbow Training offers a videogame icon as your playable character. Every Zelda game usually offers dozens of innovative design elements, but Link's Crossbow does not. Nintendo just took the light-gun shooter recipe and plastered Link's face on it.
In Crossbow Training there are three gameplay types. Having more than one way to shoot enemies is what seperates this shooting game from other light-gun shooters. One type is an on-rail system where you point and shoot like any other arcade shooter. Another type are still levels where Link is stationed in the center of enemies and the player controls the camera in 360 degrees. And the last type of gameplay contains areas in which you must fully control Link using the nunchuk's analog stick and target enemies with the Wii remote.
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