Tuesday 15 January, 2008
GAMEPLAY
Parts of Blitz are a little frustrating. There are some teams whose offense and defense rank a zero on Blitz’s overall scale compared to others with almost perfect scores. It makes it so you ever only want to play with three teams: Dallas, Green Bay, and Denver. Those discrepancies can make the game unfair, and can make it so you don’t want to play using your favorite team.
The game was still fun to play as I learned more and more tricks to scoring. Also, the character design adds to the feel of the game. Everyone is a gigantic muscular guy (even if they’re not in real life).
DESIGN
Blitz is an innovative football game because of the way it changes the traditional rules of the game. Allowing defenses to play dirty, but giving offenses unreal abilities help to balance everything out. While traditional football games may only have scores of 14 or 21, Blitz games commonly got to 40 or even 50 points.
The simple gameplay helps beginners quickly learn the game, but sometimes gets frustrating. Trying to throw to a receiver in the middle of the field often goes to an outside receiver by accident. On defense, sometimes you miss easy tackles because your character dives the wrong way.
In between quarters Blitz gives the players a hint to playing: a special move or something. The Blitz twist? The tip is given by a scantily clad cheerleader. This adds to the tone of the game. It’s very animalistic, playing into males urges for sex and violence.
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(Nicolas Kent - Grader)
Since the rules and basic dynamic of football are pretty well established, and are you could go into more detail with is the AI and the presentation of the arena. How did the game present spectators and the crowd? How did your teammates respond to you, how does the other team respond? How does the camera work? Which of these things are done well and which ones need work? Do ever you get frustrated at AI controlled entities being morons? How would you have built them differently?
Saturday 19 January, 2008 by Jade
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