Wednesday 16 January, 2008
Fifa Part 2!
GAMEPLAY
After the second round of gaming, I find that not a whole lot has changed my experience. This may be due to the fact that it's a sport simulation. However, even though the gameplay itself does not change, the outcome of each individual game is always different. Every game has high points and low points. An amazing goal and a terrible sliding tackle.
This game is most fun when played with a friend. The rivalry of countries and clubs expresses itself through the smack-talk of the gamers. This community aspect is what I have always liked about video games. I feel that a good game is able to bring people together and have them interact, joke and play with one another.
DESIGN
The reviews that I have seen for this game have all praised the new and improved artificial intelligence. While I'm sure that new systems of AI is technically "Better", I have not noticed any huge differences. Most of the players still move around in these predetermined paths with no serious improvement that I have noticed. The new overhead view, in my opinion, is a small downgrade from the side to side view. While the far side of the field is more accessible now, it is a little harder to score when facing the "down" direction. While I feel this way now, I can see how I may like this view better in the future. Overall, the game is fun, well made (I believe I have noted all of my complaints), and a very good stepping stone toward the future. I can't wait to play Fifa 2018.
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The first time you talk about the game play was amazingly detailed, in depth, and well written. I suggest following that style in later Game Log entries if you can. It doesn't have to be split up into 4 distinct categories but that much attention to detail is amazing. For your design, try focusing more on the abstract design aspects and not just the superficial things such as AI and camera angle.
-Chris Ward (Grader)
Thursday 17 January, 2008 by fuzzyLombax
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