Friday 18 January, 2008
Sorry, I misunderstood the assignment and didn't realize we had to have two game playing sessions in our logs.
GAMEPLAY
This time around, I was actually a little bit more into the game and personally invested in it. I started out bored, but decided to up the ante and set it on a little bit more difficult level. For the first few games, I found myself just randomly trying to fit the blocks together like pieces of a puzzle. After that, though, I started to strategize and anticipate what types of openings I should leave available on the bottom level while keeping an eye on which shapes would be coming next (based on the little indicator box on the upper right hand side of the screen).
Also, I found myself playing more quickly than I had before, and feeling a little bit more anxious about whether or not I was sticking to my strategy. This helped me to play better and increase my score, but also left me feeling a tad bit lame for being at all emotionally invested in tetris.
GAME DESIGN
Overall, I feel that the design of the version of tetris that I've been playing has a number of weaknesses. First, there is the fact that there is not much space on the screen in which to maneuver and for this reason it's easy to become bored, because every new challenge is essentially the same as the last - except maybe a little faster (based on levels and how long you've been playing). Also, it almost seems like the game is designed to encourage short gameplaying sessions, because after a certain amount of time the speed of the blocks' descent increases and the frequency with which the player is faced with certain difficult-to-maneuver shapes also increases. For example, I had been playing for a while and the speed of descent of the shapes increased in an almost comically obvious way. Directly following this, I was barraged with a ton of "Z" shaped blocks one after the other. Of course, I failed this level soon afterwards, because it's impossible to fit shapes together that are all the same. I felt like tetris was screwing with me.
On the plus side, though, this type of design does encourage more creativity and strategizing in the game player. So, essentially, in my book the up-side of tetris is that it could be viewed as intellectually productive in its ability to encourage creativity and problem solving abilities in the game player. Much in the same way as those little block puzzles (where the kid has to fit certain shapes into their corresponding nook in the gameboard within a specific time limit) are used as educational tools in kindergarten and grade school.
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The first entry is bad, it lacks any analysimng past saying that is boring and in addition if you could in the future devide your entry first entry into summery and gameplay similarly to your second entry that will be good.
That said good job on at least getting the second gamelog in and doing it more properly, generally i recomend you atttempt to find more complicated and new games. Tetris is much harder to play two hours of.
Alon Chanukov(grader)
Sunday 27 January, 2008 by chanukov
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