Wednesday 23 January, 2008
SUMMARY
Wii Play is a simple yet fun set of easy games that can be played in single or multiplayer. You use a controller with a sensor in it to control the player in the game and play against AI or your friends. Some of the games also use a separate part of the controller that you can plug in. This gives you more control options.
GAMEPLAY
In my first session playing I noticed I was frustrated a lot of the time. It is actually very difficult to control the sensor controller because the response is so delicate and I found a lot of the time I was accidentally pointing off the screen and moving way to much. In fishing I found it difficult to keep the fishing hook in one place and I scared off most of the fish by splashing around too much. After some practice I gained more control. However, I found it was frustrating to learn to use the controller.
I noticed that there is no story or complex environment like many other games provide. Wii Play is vastly different from that. The aim is in no way realism. In any game with a crowd, the people are heads on stumps that bob up and down. The point of the game is clearly to have fun and not to try to imitate real life. I found that this type of goal is ideal for a video game because the whole point of playing is to enjoy your self. Realism isn't always the most enjoyable thing and Wii realized that.
I found that Wii Play provided a great environment for competition. When playing the shooting game, whoever lost was usually set on having a rematch or making it into a tournament. In this fashion, it is easy for a few people to get lost in the game, playing tournaments of laster hockey or shooting range. I believe they achieved this by providing simple tasks for each player to accomplish. In this sense the competition is so simple and plain that it comes with a certain satisfaction that detailed realism fails to deliver.
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