Thursday 24 January, 2008
Gamelog #1 Part 1
SUMMARY
In Portal the player is the subject in a series of experiments to get from point A to point B without getting killed. The only tool available is a portal gun that allows the wielder to shoot two gates which the user could then move through.
GAMEPLAY
For someone like me who loves The Incredible Machine; Portal becomes an instant candidate for my Good List. The whole game is “just” to workout puzzles to get to the next “experiment”.
The first thing that I notice when I first started playing is the virtually nonexistent HUD, which turns out to be because Portal is a “do or die” sort of game. There just isn’t a need for extra stuff; it’s all about interacting with my new environment.
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