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    PeterK256's GameLog for Portal (PC)

    Thursday 24 January, 2008

    Gamelog #1 Part 1

    SUMMARY
    In Portal the player is the subject in a series of experiments to get from point A to point B without getting killed. The only tool available is a portal gun that allows the wielder to shoot two gates which the user could then move through.

    GAMEPLAY
    For someone like me who loves The Incredible Machine; Portal becomes an instant candidate for my Good List. The whole game is “just” to workout puzzles to get to the next “experiment”.
    The first thing that I notice when I first started playing is the virtually nonexistent HUD, which turns out to be because Portal is a “do or die” sort of game. There just isn’t a need for extra stuff; it’s all about interacting with my new environment.

    Comments
    1

    I'm sorry but you will need to go way more in depth with your analysis in all aspects including game design, and game play. You did in fact turn this assignment on time but you did not give a reasonable amount of analysis or thought in this game. I also strongly encourage you to read in details the instructions for this second assignment. You were suppose to analyze a classic game from the list Jim has provided here:

    http://www.soe.ucsc.edu/classes/cmps080k/Winter08/classics.html

    Good luck and hope to read a much more indepth game play experience next time.

    -Theodore R. (Grader)

    Sunday 27 January, 2008 by DragoTJ
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