Thursday 24 January, 2008
Gamelog #1 Part 2
GAMEPLAY
Things are getting a little weird and twisted! Normally there is a computer narrating and guiding me through the different sections just like a tutorial, but “she” isn’t exactly acting like she’s on my side. Combined with the crazy propaganda writing on the walls that’s convincing me to not trust the computer is adding an excellent twist in that I now have a friend and enemy, neither of which have I met. So now I have to second guess what she says because some of what she says is useful, funny, and or an out right lie.
DESIGN
The rules of play are simple, the controls are that of a normal FPS, there’s only one gun, and there’s no inventory (the companion cube <3 is the only thing you will ever need… ever…). The game keeps adding new and different obstacles with every level while keeping lessons learned from previous encounters. I wonder what twists or new mechanics await me in later levels? Cake?
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