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    ms_jasmin's GameLog for Mario Party (N64)

    Thursday 24 January, 2008

    Game Play #2

    Playing the game the second time, I played for a long time, and I played with friends. Playing with friends was much more enjoyable! This game really provides for great friend interaction. This game has a general ease to it. It doesn't require a lot of experience, or skill level, but it still can get extremely competitive. Playing with friends was exciting because we were trash talking, the characters were trash talking, and there was just so many options. Playing the game the multi player way, I was always gaining coins, losing coins, and even though I said before, the virtual players provide interaction, playing with others was even better.

    The game has blue squares that give you coins, red squares that take away coins, and mystery squares that provide a variety of built in incentives to keep playing. I liked the different mini games, and locations, and even the lou-pole at the end where players gained extra coins and such for varied accomplishments. All of this combined helped make the game interesting to play.

    DESIGN

    This game was designed really well. I love that it was designed as a board game. I personally for one, am very into board games. I absolutely love them, its actually a favorite pass time of my whole family. Whether were inside on a rainy day, or outside on a sunny one, we love to get together, and just have a game night. Playing this game, it offered the same concept of a board game, but it was 3-D. I really think this concept is not only unique, but very well designed for success. This game provides ease, but not too much ease, and great social interaction. Whether interacting with the characters on the screen, or the players next to you, its easy to hold conversation, and friendly competition.

    I felt this game was designed very intricately. All the characters have their own unique individual design, from their look, to their actions, to their key phrases. These varied capabilities, help players identify with a character, and feel more personalized as their playing the game. I also think there is a lot of detail in the locations and the challenges. The layouts and capabilities, all provide for a great variety. It seems to me, that you could play this game, and finish mini games, and then re play them, and they would still be just as fun.

    Another interesting element of the design was the ease. This game, had an ease about it, where you wouldnt need, to seek help from a website, or be stuck on a boss for an hour, but at the same time, theres still a level of difficulty to make it fun. I liked that this game was a basic two button, and analog stick game. There was no complicated combinations, or movements required, and none of the coordination like required in guitar hero, or DDR. This I think is one of the main elements that allowed for the great social interaction capabilities.

    Comments
    1

    I particularly liked the comparison between the single-player and multiplayer experience. You also do a good job of mentioning the accessibility of the game, both in its simplified control scheme, and party atmosphere.


    -David Seagal (Grader)

    Wednesday 30 January, 2008 by Lagaes Rex
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