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    RageoftheSage's GameLog for Goldeneye 007 (N64)

    Friday 25 January, 2008

    Gamplay

    Stealth is a major component of completing Goldeneye. Unlike most first person shooters, Bond must complete many other secret agent activities that require more skill than simply running and pulling a trigger. The game has three levels of difficulty which provide incentive to keep playing the game even after you’ve beaten it once. Two extra levels can be unlocked by beating the game on the two harder difficulties. In addition, beating levels on certain difficulties within specific time limits can unlock cheat options.

    Goldeneye is simple, yet challenging. It i takes a minute to learn and a lifetime to master. Even as an experienced player I sometimes find myself cornered by random grenades. To this day I have never fully completed the game on 00 difficulty. The fact that Goldeneye is still challenging all these years later only makes me respect it more.


    Design

    The numerous weapons in this game allow for almost endless strategies. Proximity mines go off when anyone gets close to them. Many experienced gamers use this function to their advantage by placing them in spawning locations. The sniper rifle has a scope which allows the user to zoom up on far away enemies. The golden gun kills someone in one shot, but it only shoots one bullet at a time. The sheer volume of different weapons almost assures a unique game every round.

    All of the levels are designed exceptionally well by maintaining a relevant tone. For example the jungle level is crowded with plants just like a lush forest. The enemies within each level change with the tone as well. The color scheme in most of the levels is consistent, simple, and effective i.e. the floor is one color and the walls are another. The music is another high point of this game. The fast paced secret agent soundtrack is enough to get anyone who happens to be standing nearby excited.

    The characters in this game look and act real . You can hold your gun up to a scientist and they will throw their hands up and shake in terror. The simulant’s reaction to a gunshot will depend on which area they are shot. For example, if one gets shot in the leg they will grab their leg and clutch it in pain. This level of sophistication in artificial intellegence had not been explored before Goldeneye, but surely has been a staple of every first person shooter since.

    Comments
    1

    Exactly what we are looking for keep up the good work.

    Wednesday 30 January, 2008 by TA-Nate
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