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    maastas's GameLog for Katamari Damacy (PS2)

    Friday 25 January, 2008

    2nd GAMELOG ENTRY #2

    GAMEPLAY:
    As the Katamari grows to larger sizes, the game seems to get easier. The bigger it gets, the more (bigger) things you can pick up, making the rolling faster. Compared to the begining when you can only pick up small objects and you have to go around the bigger ones, which makes you lose time.

    Along with the fact that you can pick up almost everything in your path with a big Katamari, you are able to jump into other platforms more easily then with a small Katamari. Because as the Katamari grows, the obsticles seem to get smaller.

    DESIGN:
    The game has a three dimentional, cartoon view. The settings, up to the point where Ive played, are different scenarios inside and outside a home. There are many things that you can pick up, anything you can imagine could be on the the grownd is. Some of these objects are not common in America, and they give the game a Japanese aspect.

    The King of the Cosmos is very cruel to you. Whenever you dont pass a level, he tells you how useless you are and he makes fun of your punny body. This "put down" attitude adjustment you get makes you want to continue playing in order to prove to yourself that you can grow the Katamari to the right lenth.

    Also, as you progress through stages you get to view a bigger set. This is another incouraging factor in the design of the game. As you play more, you get to roll up bigget things, and for some reason we are amused at picking up things we cant pick up in real life. Therefore, this part of the design of the game achieves the purpose of keeping you interested and ingaged.

    The only thing that I noticed was that it is not easy to change directions while rolling the Katamari. once you stop rolling you can do a 180 degree turn, but it is not easy to do other types of turns. It would be nice if you could be able to make turns more freely.

    Comments
    1

    This is perfectly acceptable for what we're looking for. Even though it's a simple game, some more detail on the gameplay would be nice, but it's acceptable as it is. Everything else is fine.

    Amy Leek (grader)

    Sunday 27 January, 2008 by MarsDragon
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