Friday 25 January, 2008
Summary: In Super Smash Bro's, you take the role of one of many iconic game characters such as Mario, Link, or Samus, and using the very moves that these characters are known for engage in fierce hand to hand combat, with the objective being to reduce the enemies lives to zero. This can be done by knocking an opponent off basically what is a platform that represents the various game levels. This game can be played solo, but is mostly known for the crazed multiplayer games that can occur, with up to four player battling each other on the same screen for dominance.
Analysis of Gameplay: As with any good multilayer game, my competitive beast was easily engaged upon firing up Smash Bro's. I have a long history with this game, dating back to when it first came out, so I consider myself a decent player. However, being the button-mashing/button-combo game that it is (which basically means buttons must be pressed in specific orders to execute powerful combo attacks), practice is necessary, and I feel my particular opponents, including my roomy Stevo who owns the console and game, are a little more polished.
Practice does mean a lot, apparently, but I picked up the button combo's pretty quick. Each different character in the game has his own unique attacks and specialties, which makes being familiar with the quarks of your character a much if you want to win. I usually play with Link. For some reason, I'm just used to his heavy hitting style. I do fall off the map a lot, due to his lower then average jumpoing abilities, but I do a lot of damage. I have two attacks that are basically home run hitters, which is better then other characters I feel.
As with most direct contact multiplayer games, where all the players are in the same room usually, there was a good amount of trash talking that helped make the game more competative, and in my opinion, more fun. Adding the human interacting to beating the crap out of each other with computerized avatars is very entertaining.
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