Friday 25 January, 2008
GAMEPLAY:
The second time playing through Gradius was almost the same as the first, just probably more infuriating because I still couldn't get farther than my previous stopping point.
Nothing new happened with my second experience. It still was the 2D side-scrolling space shooter I'd played before.
DESIGN:
Gradius was very well developed, back on the NES's timeline. Very entertaining but challenging game. You can do multiplayer and have a friend join along, which probably would be the best solution if you're trying to get through the entire game, which from what I've read, is only about 7 levels.
The music is like any other 8-bit video game music. Sort of catchy, but nothing too fancy. Definitely not as catchy as the original Mario Bros. theme. The one thing that i was really surprised at was the whole upgrading your weapons when you want, rather than instantly getting them when you collect them. It was a very good idea, and it improves your ability to "think on your feet," meaning when it's an appropriate time to launch the power-ups.
Overall, Gradius wasn't anything too special, but it definitely is a great game if you need to lose some time quickly.
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