Friday 25 January, 2008
GAMEPLAY
Playing this game the second time around, I found myself much more competitive. I wanted/needed to beat whoever I was playing. I felt hostile if I lost a life and continued to play like that until I won. I did find that one of my favorite characters to use in this game is Pikachu.
I'm not sure if there was an actual progression in the game, but playing this game in multi-player mode was much more fun and interactive. Even for those who weren't playing the game, they still cheered on whoever they wanted to win.
I must say, that I didn't care too much about unlocking other characters after I had played some rounds in the multi-player mode. After that I wanted to see how it would be to play as other characters, which is when I started to play single player mode to unlock the characters.
DESIGN
The design elements that make this game challenging is it's platform, falling off and loosing a life can lead to a disadvantage, sudden outburst of anger, which may leave you vulnerable to another attack. I think the game kept me interested because of it's competitive nature. I thought the design elements were great, each arena was made specifically from the characters origins.The level of game design is brilliant, because beating the levels will unlock another character that can be played.
From this game, I got the idea to perhaps put in a platform arena that the character in my game will face. If the character in game falls off and looses his life then he'll have to return to the start. Or to setup some sort of levels he will have to defeat to unlock something useful in his quest.
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