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    dtdrama's GameLog for Super Metroid (SNES)

    Friday 25 January, 2008

    GAMEPLAY

    By this point playing through this game, I have seen many things. There are many levels and places to explore. There are also a great amount of upgrades to get. These upgrades have neat features that are added to your suit so you can go further through the game. I found it fun to find new abilities that I could use in areas that I wasn't able to reach before. Gaining the ability to jump high was very helpful as well as getting the super missiles to fire. All of these upgrades are put to great use in this game and you cannot get to the end of this game without using them all. This gave the game a variety of ways to play it and made it worth it to continue playing.

    I enjoyed playing through the many levels and areas. Every time I got to a new level, the background would change and the enemies would be different. This made me want to keep on playing because I wanted to see what levels were to come next. There were levels above ground and below ground and even levels with lava. Some games there are very little difference between levels. Sometimes the next level is just like the first except the colors have changed even though the enemies are the same. In this game this is completely untrue. I found a great amount of different types of enemies and the levels were completely unique from each other. I wish other games were as creative and more diverse.

    DESIGN

    The levels were large and there were many ways to go and explore. Exploring was a big part of this game. I found myself going far distances and getting stuck at dead ends or doors that I needed a new weapon or ability to get past. I enjoyed the free roam capability of the game, but I wish that some times I was given direction to go somewhere. At one point I went so far ahead in the game that I had to backtrack to the beginning to get an upgrade to use in the level I had gotten stuck at. Sometimes I would get new abilities that I could use for certain areas that I had seen before. This meant that I had to backtrack a great amount in this game. I found this irritating about the level design because not only did I have to backtrack, but I also had to fight my way through all of the enemies that I had defeated before.

    The controls in the game were straight forward and I was able to figure them out in the first few minutes. Moving through the levels was simple for the most part, but I found that some of the controls got irritating. Some of the enemies that were on the ground or flew could only be shot by a diagonal shot easily. The only problem was getting the character to shoot diagonally. It took me a while to figure out when to shoot the enemies and then I had to hit them with the laser blast. This took a lot of time and damage.

    The most irritating control in the game was the Jumping control. You could either jump straight up, then move a little to each side or you could use the diagonal jump that enabled you jump further. The only problem about these two jumps is that you ended up doing the wrong jump when you wanted the other type of jump. This got very frustrating at certain rooms where you had to jump up many platforms. I found myself spending more time jumping and falling instead of progressing through these rooms. I guess the programmers added this to require more skill, but it only made the game frustrating. Luckily all of the rooms weren't like this.

    After all of these aspects of examining this game, I still think it is worth a try to beat. It may not be a perfect game, but it is still decent enough to keep my interest for the time being.

    Comments
    1

    well done gamelog entry it has everything we look for.

    Alon chanukov(grader)

    Sunday 27 January, 2008 by chanukov
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