Friday 25 January, 2008
Game Play:
For playing my second time, I only got to fight one colossus for forty-five minutes. The fight was long and a little irritating. I really enjoyed fighting a colossus in mid-air tho. It was a challenge to travel over it to find its weak point on its body. Having each colossi be different from each other made the game more interesting. I never knew what type of colossus i was gonna fight. My thoughts of fighting them hadn't changed. Even though I fought only one, it showed that the others would probably be like this fight as well. I was really looking forward to it.
Since the game is a single player you really get lost in its design. You being such a small person taking on so many huge creatures is really fun but since they are really the only creatures you should be killing it does seem like its the only thing you must do. I didn't that fact at all. Since each one was different it just means that I needed to be on my toes to figure out how to climb up the colossus. I enjoyed that fact so much while playing.
Design:
Using the sunlight to find where the next colossus was was a cool idea. Instead of traveling around aimlessly trying to find the next colossus, the sword points you to the next one. I liked it that it showed me the next one but I didn't like that I had to kill each Colossus in a certain order.
The horses design i hated. I really hated the fact that i couldn't just simply hold forward to move the horse. I had to hold down the "X" button to make it move faster. I rather hold forward as if I was moving my own character instead of a button control to do it. Also maneuvering was very hard for me. It seemed very touchy and the camera angles did not help out at all.
While climbing the colossi and running around the colossi, the camera doesn't really help you at all. I was constantly trying to fix the camera on a spot where I would be able to find myself. I had to fight the camera a lot.Usually it fought me to where i couldn't see anything at all, all I had to go by was my grip meter so I wouldn't fall off.
Having a grip meter dictate how long i can stay on the colossus was a good idea. That way the game wouldn't be broken in the sense were I could just hold onto the colossus for an infinite amount of time. I wouldn't seem fun or a challenge in the game if I were able to hold on indefinitely .
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