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    SGA's GameLog for Final Fantasy XII (PS2)

    Saturday 26 January, 2008

    Gameplay:

    The game play was as fun as it was the first time. The only thing that I have to complain about this time is that I completely forgot what I was suppose to do. They must have told me in passing where to go but I forgot, I tried finding the location in the menus and such but I couldn't find it.

    I finally got a party member which was cool because she helped me to kill enemies easier, and it was fun to just hang with a friend. Though it kind of sucks that she left so quickly. I kind of wanted to go on a hunt with her so that she could help with the mutant wolf, but she left too quickly.

    I enjoyed that the story started to develop more, it was cool because it created more character interaction.

    Design:

    I love that the game gives a wide amount of possibilities when trying to chose what to take part in. You basically have free reign to go get weapons, fight enemies, talk to people and go on hunts. On the other hand this aspect is also a downfall of the game because it makes the game's story much slower. I am someone that enjoys story line more than just fighting. I would love the story to pick up the pace.

    There is not really any level design in the game the main character just goes around the same location. While there is some variance in the locations, it is not much. Basically the game takes place in the city and the desert surrounding.

    The game was probably designed with these elements in mind so that it kept a familiar tone to the rest of the Final Fantasy series. Most of the game was probably made with this mind. Same with the menu bar that controls the techniques. The game is still based on the taking turns theme, but it has the added possibility of being able to have the chance of getting away without damage. This was most likely added to give the players more of a chance of staying alive when fighting with many enemies.

    The game doesn't really have a good reward structure. The hunts do have rewards, you get money and payment for killing your mark. The more you kill the stronger you get, I suppose that is a reward in itself. The rewards are based on continuous work which isn't bad I suppose. This method challenges the player.

    The game produces many challenges through quests, enemies, tasks and leveling. Which is plenty of opportunity for gameplay to occur. The game space is open with many chances to talk to pedestrians walking around the city.

    The game is interesting and fun so far.

    Comments
    1

    I wanted to note here to make sure you label the game correctly. The game you are talking about is Final Fantasy XII. Where as the game you have it labeled as is Final Fantasy X-2 which is a completely different game (more specifically a sequel to the game Final Fantasy X). Other than that, very good. Keep it up.
    -Chris Ward (Grader)

    Sunday 27 January, 2008 by fuzzyLombax
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