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    TimBot9000's GameLog for Final Fantasy XII (PS2)

    Saturday 26 January, 2008

    Gameplay

    Game only becomes more immersive with continued play. The story progression has the ability to pull the player in and hook them there until they reveal more of the story. It's also somewhat exhausting as you have to travel great distances on foot.

    The work is overall very rewarding as more experience with the game just leads to more enjoyable playing. The game also has a tendency to build on it self and feel continually more expansive.

    Design

    An RPG world that feels vaguely like an MMORPG world. It is an extremely large game world that seems to spring up left and right with side quests and extra missions. The battle system is one of the best I've ever seen. Characters interact with enemies in real time and within the current environment.

    The license board brings in an element that resembles job class and tech tree systems. Each character can be emphasized to be stronger in some areas such as magic or techniques. They can even specialize in different weapons and equipment in order to compliment their strengths. A very detailed and customizable game experience.

    Comments
    1

    These are very spare entries. It feels like you're just sketching things in instead of actually trying to describe the gameplay or analyse the design. A lot more fleshing out would greatly improve this GameLog. Some more thoughts on how the game handles things like travel (since you mentioned how exhausting it was to go on foot for long distances), the crossover between RPG and MMORPG, and more about the liscene board would make this much better.

    Amy Leek (grader)

    Sunday 27 January, 2008 by MarsDragon
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