Saturday 26 January, 2008
Gamelog Entry#2
Gameplay:
After playing this game for another couple of hours, I find it amazing that N64 was able to incorporate first person shooting when you switch to sling shot or the bow. It was a genius thought and gave a style to it that was both unique and cool as seen. As I progressed further I was finally able to make contact with more NPC's in Hyrule's market. Ocarina of Time offered a lot of side quests which allowed the player to explore more of the world than just completing the main quest. I think Nintendo wanted the game to be like a freeform RPG without the tiresome leveling so it can keep people attracted.
As for character synopsis, when I finally got to the Temple of Time and find myself growing old was just not my taste. I feel kind of sucked to be Link. Missing out seven years of my life all of sudden and finding my home world molded into a undead trash land was just not my thing. Of course you can just use ocarina to play a few songs or so to change things up a bit. I find this ocarina item must be the coolest thing Nintendo has ever done. Player must know how to play songs using the C buttons to change the event of the game is some pretty cool stuff.
Design:
Ocarina of Time is a game of variety. It included variety of weapons that player must get use to, a variety of mazes to keep the player keep using its brain, and a variety of music that blended well into the game. Player must interact with its surrounding and maneuver quickly behind moving objects to reach its goals. Game emphasizes patience and timing, and clever thinking which I think Nintendo wanted players to understand what a real hero would undergo through in a journey to save his/her kingdom.
The game controls the tone of game through backgrounds and music. When you play young Link, music always seems joyful and happy, while when you play old Link, it always seems dark and quiet which shows the dark forces has taken over the world. The most interesting part of this game is that the player has the ability to control when the characters want to travel in time to become old Link or young link. Each time zone set off different events but are intervened with each other. This creates a unique plot twist because no game offered the ability to go back in time and change the future.
Ocarina of Time foster a lot of social impact. It inspired game creators of next generation what a heroic journey should be. Dungeons filled with bosses and puzzles that players have to solve. It featured opened ended gameplay in which player can do anything at anytime without failing the main quest. The whole game is like telling a tale of hero. The hero grows stronger over time and finally saves the day when he reaches his final age. A classic story that has been translated into a game.
|