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    ericz's GameLog for Goldeneye 007 (N64)

    Saturday 26 January, 2008

    SUMMARY
    Although Goldeneye can be played in several different modes (single-player mission, multiplayer team, multiplayer battle), for this first session I only played in multiplayer battle mode. Each player controls a character whose goal is to outlive the other characters. This is done by eliminating the other players, facilitated by the use of weapons distributed throughout each level of the game.


    GAMEPLAY
    This game is one of the better games I've played when it comes to keeping the players' interest. It does this by putting players in a high-adrenaline state.
    I think the level design has a lot to do with that. The size of the levels--the fact there there is a lot more level than people exploring it--gives the players a good amount of area to explore, meaning longer gameplay before the level gets too boring.
    At the same time, however, a lot of the places in a level look similar to other places in that same level. Since you can always see the other player's view as well as your own (in your peripherals), this gives rise to a funny psychological occurrence. Sometimes it will look like your enemy is in the same room as you, or approaching the same destination from different parts of the same hallway, which can make a player more alert and excited. The classic 007 music also contributes to player anxiety, keeping the players engaged in the game.

    Comments
    1

    "This is exactly what we're looking for, great work." You hit main key points of what we want to see in your game logs! Just keep at it!

    -Theodore Reid (Grader)

    Sunday 27 January, 2008 by DragoTJ
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