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    Obsidious's GameLog for Super Smash Brothers (N64)

    Saturday 26 January, 2008

    For the second session of Smash bros 64 I played single player.
    Gameplay
    I found the single player a lot easier than the vs. play, as to be expected. The single player consisted of a series of levels each with a different goal. Most were battles with a single character but a few had team battles, a giant monster, a race, or a puzzle. The variety of this game play impressed me, and I enjoyed myself despite finding hardly a challenge. The rewards for completing these challenges were little medals that despite having no use were quite rewarding.
    The most amusing sub game for the single player was a puzzle map that each character had (each one different) in which the player had to hit 10 different targets, placed in odd places so as to require the player to use the special moves of all the characters in a surprisingly difficult situation (at times). This puzzle acted as a tutorial of sorts for each character while remaining challenging; a difficult thing to find.
    Design
    This game was designed to be the ultimate player v. player game. Combining characters from multiple games, the game brings a sense of familiarity and personal attachment. players pit themselves against each other defending the honor of their favorite characters. This fun game allows for weird combinations of characters in which players can fight without as much luck involved because of the ability to defend oneself in addition to damaging others, unlike most shooters. And no 1 hit kills thanks to the damage system of percents. The shared 3rd person view prevents people from sneaking up on others, and a combination of worlds and special moves prevents many camping opportunities.
    The game is very challenging, as you can always get better, and Innovative, so every game is different. Because of this I found myself never losing interest in the game and I am quite surprised at how good a game Smash Bros 64 turned out to be. The game is also quite complex for such an old game.

    Comments
    1

    This is pretty much what we are looking for, well done. -Trevor(grader)

    Tuesday 29 January, 2008 by Tdprater
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