Saturday 26 January, 2008
Gameplay:
The second hour I played super mario was still interesting. The game was able to maintain excitement by varying the types of enemies you encounter. This adds a higher level of difficulty to play in harder levels. It also challenges you to think out side of the box and use different strategies that you previously used.
I was not able to maintain interest in the game for the second hour all the way through. The game is to similar to keep you playing for an extremely long time. However the similarity in it is good enough to always keep you coming back.
Design:
The innovative elements in this game are the map movement for levels. This is very different from the linear gameplay in the previous Mario games. The differentiation in levels while keeping the game still the same is a good design element. I can imagine it would be hard to keep such a basic game so interesting. The tone of the game world is fun, the game is not scary but players become attached to the character and often get very upset when they die.
The reward structure allows the player to experience new levels with new abilities. The reward of gaining lives to allow to keep playing is also pivotal. In this sense it is almost like an arcade game where the objective is to just get as far through the game as you can with the amount of lives that you have which also keeps the game interesting.
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