Saturday 26 January, 2008
(Note: I also edited my GameLog on "Castlevania" on Wednesday). Thanks!
Gamelog entry #1
Summary:
Kirby finds out that King Dedede has stolen the Star Rod, who broke it and gave it to his allies (including one to himself). Kirby’s mission is to find the Star Rod, which is what the Fountain of Dream needs to restore everyone their dreams. During Kirby’s mission, he has to battle mini-bosses, and bosses. The twist, however, is that a boss called Nightmare tried to steal the Star Rod, and King Dedede was only trying to save it.
Gameplay:
My emotional state while playing "Kirby’s Adventure" was that of excitement. I was really excited to play this game because I’ve watched my older brother play it back when we were little. The controls and buttons were basic to understand. It was much easier to get used to the different aspects of the game, like figuring out the abilities of the different powers. I felt obligated to continue playing the game because this game fits my interest: it included challenges that were hard, but not to hard. Kirby is absolutely cute! This character is great in attracting both female and male game players. Kirby may seem like a simple character on the outside, but his ability to fly and obtain different powers greatly exceeds that. The characters were different, creative, and not over-the-top.
I liked the game’s story and narrative progression because it’s unlike those typical stories where a person tries to remember his/her identity, after waking up and having some sort of memory loss. The story kind of reminded me of Pokemon where Ash tries to obtain different badges, and he encounters various species. I’m glad that even though each level became more advanced and challenging, it still had those easy elements from the first level. "Kirby’s Adventure" was interesting and fun to play because new-looking mini-bosses were created for each stage/level. The only challenge I experienced first was to find out that I had to press the “up” button in order to enter a door.
This is a one-player game, but if this were to be turned into a two-player game, the two chosen characters would have to engage in a battle against each other in some way. Likewise, this game can also be turned into the one like Ninja Turtles, where each player gets to battle monsters together. I experienced a flow while playing the game because I was able to beat the challenges, one after another. I found myself moving towards the TV when I got hooked onto the game. The game was both easy and hard, but not too hard that I was required to think intensely about my next move, or where to go. Also, I was not bothered by too much dialogue.
Gamelog entry #2
Gameplay:
I found it interesting how when I pressed pause, there were comments on how I can use my character’s abilities. It also gave me a brief description on the different powers that I obtained when I battled the mini-monsters. I did get irritated when I kept dieing from not being able to defeat the boss of the mini-bosses. However, I did improve on my skills and eventually beat the enemy called “Paint Roller”. That was sure a great relief. My problem with that enemy was that it kept appearing right beside me to attack when I had my back turned, or when I was busy doing something else.
I encountered times when I lost my new ability after being attacked, but I was able to get it back by obtaining the star that is wildly moving. I enjoyed beating sub-levels because new doors would be open where I would be able to obtain bonuses. A new door appeared where I was able to choose between two powers, so that I can use it to defeat the boss. The game was kept interesting because the different powers that I obtained included laser, shooting, shouting, and using a hammer. OK, so maybe I gave the game a pause after I beat level two, but I must admit that the sub-levels that led up to it was much more enjoyable than playing Castlevania.
Design:
I thoroughly enjoyed the artistry of "Kirby’s Adventure". One can tell that this game included Japanese artistry because different characters were non-realistic and unique. The background was not as detailed and intricate as Castlevania, but the sub-levels did include a change in background. The design was old and not as professional, if it were compared to the new technologies that were used to make today’s games. However, the artistry is considered good to me because this game was made back in the days, and it was for the older Nintendo Entertainment System. The design of this particular game reminded me of the "Super Mario Bros" game.
The colors were quite bight in the first sub-level, especially the green color for the trees and mountains. The basic/primary colors that were used were yellow, green, and blue. The letters were very old-school as well, but I liked it because it had the antique/old touch to it. There was not much variation to the background for each sub-level. It was like walking forward in the forest, and all you see are trees. The song was happy and uplifting. I could tell that this game was meant to be light-hearted and fun to play. I found it fascinating how the designers thought up the character “Kirby”, where his attack was to open his mouth. That’s simply creative, imaginative, and genius! It was better than seeing people fight with swords all the time.
Each character had a specific place to be. When I moved to the left, the mini-bosses would come back from the same spot. The gameworld was pretty much one-dimensional; there was really only one direction to go. As for the reward points, there were different doors where I could go to play different games, and get bonus points. It was like a game within a game. There was the power bar on the bottom, and lives. I got to break barriers to new levels when I beat the current level. There were interesting names like “Ice Cream Island”. The music included a victory tune when you beat a master and vice-versa when you lose. It was funny how the song from Mario was included in this game. I can see how this game could influence other game designers with their game concept.
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