Saturday 26 January, 2008
GAMEPLAY:
As I progress though the game, new aspects get add every level or so to make the levels fresh and increasing hard. For instance, new types of elebits appear in later level that act differently. Blue ones are fast and make smoke to hide them, Pink ones teleport, red ones have a siren that wakes up other elebits nearby, orange ones fly and so on. The variety of elebits is welcome and keeps the game from becoming repeatative.
There are also new rules in farther levels like breakable items that cause you to lose if you break too many. Though this doesn't add to the gameplay it makes the game more challenging and adds more variety.
To my surprise, there was a boss stage. The boss stage was different then the other level because I didn't have to hunt it down. The boss was fun and exercised my aiming skill because he kept teleporting and turning almost invisible. The appliances took a odd turn in farther levels too. In early stages once I had enough watts I just pushed a button on the appliance and got elebits.
Now some of the appliances are like minipuzzles That require more than just enough watts. some require you to insert something like toast in the toaster, coffee pot in the coffee maker, and a DvD in the DVD player. Then there are some that require a special action. The laundry machine had to be openned, then dirty laundry put in, shut, then started. Its good to see a game that teaches kids how to do chores. And on that note, this game is a great kids game. It's simple, colorful, clean, and no violence(well except for the capturing of helpless, little elebits.)
Design:
Elebits does a lot of things right(it wouldn't be on the classics list if it didn't, would it?) First, the house feels very real, mostly because its full of stuff. The drawers are full on clothes, the closets full of boxes and tools and vacuums, the kitchen has pots and pans and dishes and a refrigerator full of food. All that makes the game more immersive. Second, the elebits are funny and odd. sucking them up just never gets old. Just the fact that the point of the game is to catch these innocent little things is offbeat and original. Third, The game has a lot of replay value. You can play levels again to try to get higher scores and faster times. Theres also a level editor thats allows you to put anything anywhere and you can add properties like zero gravity. From the couple levels of that I played with, it looks like theres a lot of crazy levels you can make. Oh, and there's even multiplayer.
There's not much to say thats bad about this game. The story is silly and slim but they intended it to be that way. There's not much of a goal since the story is so insignificant, you just go from level to level, though you do get a cut scene every once in a while. well that was a short paragraph, I'm gonna have to get a really bad game for my next log.
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