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    reesie07's GameLog for Super Mario Bros. 3 (NES)

    Saturday 26 January, 2008

    Gamelog entry#1
    SUMMARY
    In Super Mario Bros. 3, Mario must travel through worlds to the end facing enemies and obstacles. There’s different levels he must get through and receive a card at the end. Mario is allowed to jump and smash enemies as well as change size by capturing toadstools and turning into a raccoon character. He must get to the end to save the Princess.

    GAMEPLAY
    I was in an overall happy emotional state when playing this game. During the first level, though it took me a while to accomplish, I had the freedom to jump several times my height and there was no great threat once I realized I could smash enemies by jumping on them. Each level was like a puzzle in an obstacle course sort of way where I had to jump over buildings and collect points.
    So far, I’ve only dealt with Mario, but he’s a very able and determined character. Only getting through the first couple of levels, I haven’t seen a whole lot of the story progression, but Mario is finding cards at the end of each level. The narrative progression is minimal when going through levels besides the bigger goal at the end.
    This game wasn’t the most action packed or intense game I’ve played, but the game was overall fun and very enjoyable. The obstacles and enemies made it challenging to get through each level and I actually failed quite a few times before getting the hang of it. I still want to go further in the game to see more about it and learn more of the story line, but I don’t think this game was completely interesting. I think if I played longer and got further along in the game, I would be much more interested. My experience didn’t flow as much during the game because it took me awhile to get the hang of it. And once I lost in a level and lost all my lives, I would start back at the very beginning, which became slightly frustrating. Even with this setback, I still came back to take on the challenges, trying to beat the game.


    Gamelog entry#2
    GAMEPLAY
    The second time I played I wanted to get through levels more quickly. I began not to care so much about each box and smashing every enemy and just wanted to get to the end. This made me quite careless when playing and didn’t have a good effect on my game play since I would die quickly. I soon changed my technique and became more patient and careful on the levels. I then had a better chance of advancing and could explore the other levels and beat them. At this point I was more interested and interactive with the game. I began to have a flow and was more at ease as I became use to playing the character Mario.
    I’m still not far enough to see narrative progression, but I’m sure if I pass through all the levels I’ll see more. On my second trial and once I got use to playing, it was definitely more interesting and I could have more fun. This added to the flow of my game experience and now I want to finish the game and reach the goals.

    DESIGN
    This game was made very interactive. What made it compelling was the obstacles in the way that made it challenging at each level. I thought all of the obstacles and enemies were placed well and were complex which kept it from being boring. There was always an obstacle that Mario had to overcome whether it was a jump, enemy, box, or building. This kept the player always thinking and interactive during the game.
    The level design was also well thought out in the game. There were always new and interesting levels to do. I hope to use there innovative level construction elements in the game that I design.

    Comments
    1

    This is nice work, but I wish you had more detail in your design section. For example, you could have talked about the kinds of things you found innovative in the level construction.

    -Gillian Smith (TA)

    Friday 14 March, 2008 by GillianSmith
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