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    Chris Carlsson's GameLog for Super Mario Galaxy (Wii)

    Saturday 26 January, 2008

    Gameplay/Level Design 2:
    The usage of the physics engine continues to impress me. The third galaxy I visited was the loopdeeloop galaxy, which tested my abilities to surf on a river with no barriers except the gravitational pulls that hold the water in place, using the accelerometers inside the wiimote as a real life balancing mechanism. The loopdeeloop galaxy seems like a sidequest for those who wish to obtain all 100 or 120 stars to collect in the game, as it does not progress the story any further. In the main galaxies new elements have been added, like the reversal of gravity that occurs when Mario crosses some invisible barrier.
    Mario Galaxy has been lauded a great deal and even called the best platformer of all time. Though many of the games in the Mario series (specifically the games which are adventure based) have been known for fantastic gameplay, this latest addition to the franchise has really perfected the genre and has polished out any kinks that its predecessors had. What makes this game so entertaining so far is it’s ability to present a new atmosphere or gameplay variant anytime I want. As I complete the missions they all move me toward the next boss battle, because my progression is based off of my magic star count. The amusing character design from the little star characters also adds comic relief to an already light-hearted game.
    The first Bowser battle was fairly generic as far as Bowser battles go, however. I didn’t play Super Mario Sunshine, but I remember that Super Mario 64 the same idea of using Bowser’s own attacks against him comes into play. Hopefully, the fact that this is the first Bowser battle means that the fights will be less predictable later on in the game. From the speed at which I’ve completed the first multiple galaxies and bosses, I am worried that the game will be too suited for children and won’t present enough of a challenge; something Nintendo has been doing too much in it’s games lately.

    Comments
    1

    I'm not gonna lie, this entry is not as good as your last.

    It didn't inspire me.

    -Christine, (your girlfriend)

    Sunday 27 January, 2008 by 1661
    2

    Please provide a summary of the game in your first entry, and clearly label each section in both entries. You pretty much did that, but you might want to separate the Gameplay/level design 2 section. Other than that, pretty good entry.
    -Chelsea Collins(grader)

    Sunday 27 January, 2008 by Dziva
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