Saturday 26 January, 2008
Two
Gameplay
The gameplay of second run of Donkey Kong Country two was just as fun and frustrating as my first. I played the second area whwere the theme is lava. Levels here consisted of jumping on alligator's heads and getting blasted from barrels avoiding bees. Some new enemies were introduced here like kremlins who shoot barrels and cannonballs at you. There are also pirate hat wielding birds who seem to be related to the previous boss.
I found myself dieing a lot on a level with a lot of barrels because of those damn bees. The few levels that had the spider, were much easier as he had a fast moving projectile that completely destroyed all of the enemies. I sadly never made it to the boss of this area as I kept on running out of lives. What I played was very fun, but also impossibly difficult, for me anyway.
Design
The design of this game is revolutionary for its time. It was one of the first games to include 3d sprites, and have ridable creatures. You also have the two character dynamic where you can hurl your teammate to kill enemies and pick up items. These design ideas put this game on an entirely different level than the standard platformer.
Most games of its time revolved around one character fighting enemies in similar environments, while in DKC2 you have 2 characters who can interact with eachother taking you through all kinds of levels. Probably one of the most fun and memorable levels is a mine cart ride. The level combines speed, enemies, and point gathering to make for a fun worthwhile experience. Design ideas like that are what makes this game into one of the best of all time.
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