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    ajlouie's GameLog for Super Smash Brothers (N64)

    Saturday 26 January, 2008

    GAME PLAY

    With my negative comments noted above, each character also has every enjoyable aspects that although difficult to play, can be really fun to use. They designers did a great job in animating all the characters to have very unique and flashy moves that are directly from the original games they came from, such as Mario’s fireball and Yoshi’s egg toss. I find myself playing link simply to use his boomerang attack and powerful sword animations.

    The arena also plays a big part in the game play. Samus’s level (from metroid) has lava that continuously rises in attempt to burn players, while Kirby’s dreamland has wind to blow players off the map. While these aspects are fun, certain players can really take advantage of dangers of each arena. Link’s jumping makes it hard to make it back when jumping against the wind, while Ness can absorb the shots fired from R-wings in Star Fox’s level.

    DESIGN

    I thought that the design of the levels and characters were ingeniously thought out. Who wouldn’t want to play game with their favorite Nintendo Characters? Even with the imbalanced issues of the game, there is simply so much to do that each game is never the same. The game is designed so even though some characters are “better” than others, I find myself playing the “weaker” characters for a challenge and to experience their well animated move sets and abilities. The music is also a wonderful addition. Each arena has its own slightly buffed music from their original games.

    The single player is a bit weak, considering there is only about 11 levels with different bonus stages (time trials involving hitting targets and jumping on platforms). The AI can be tricked easily, even on the hardest difficulty. I found the only reason for playing the single player game is to unlock some of the bonus chars and set records for speed runs. But the real reason why people play this game is never for the single player. The multi-play is so vast and well thought out that one could spend hours thinking out new strategies and combos.

    Comments
    1

    This is what we're looking for, nice job. -Trevor(grader)

    Tuesday 29 January, 2008 by Tdprater
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