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    Kareen's GameLog for Super Mario World (SNES)

    Saturday 26 January, 2008

    GAMELOG #2

    GAMEPLAY

    Like the first time playing, the second time around was just as enjoyable. Much of that is due to the game’s simplicity, unlike other more complex games that require the player to really think about their actions and how to get from one location to the other. In this game, there is only one direction to go, so it is impossible to get lost. Although the game is so simple, it is still very fun and interesting to play because of the simple tasks the player must accomplish.

    Although there is a story to the game, it is not developed. All the player knows is that Princess Toadstool (Peach) was kidnapped by Bowser and that now it is Mario’s job, along with the help of Yoshi the Dinosaur, to rescue her. There really isn’t any narration going on through the course of the game, which is another element of the games simplicity.

    DESIGN

    Unlike other games where before even starting the game the player must choose the level of difficulty, this game does not have that option. As the player keeps going from level to level, the difficulty of them increase. Even so, the levels are still rather easy.
    The levels differ because the geography of them is different. For example, there are levels that are mainly composed of cliffs and balance beams, there are underwater levels, others located in the sky where you jump from cloud to cloud, and others.

    The game keeps the player interested not only because of the fact that there is variety in the levels, but because there are many small and simple tasks that the player must accomplish. The largest challenge is obviously defeating Bowser. Doing this does not allow the game to become a drag.

    Comments
    1

    Nice, But describe more on the level design and what mario can and cant do --Chuck (grader)

    Saturday 26 January, 2008 by Joekickass
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