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    ajf's GameLog for Super Mario Galaxy (Wii)

    Saturday 26 January, 2008

    SUMMARY

    Super Mario Galaxy is a traditional 3D Mario game similar in play style to Mario 64 and Mario Sunshine. The main difference in this game is the ability to travel between "planets" and run along any side due to the presence of gravity. The goal of the game is to collect stars in order to open up more worlds and ultimately rescue Princess Peach.


    GAMEPLAY

    I have always been a fan of Nintendo and Mario, so I have been looking forward to getting a chance to play Super Mario Galaxy. I was happy as soon as the game started, expecting a new spin on the class formula seen in Super Mario 64. The game did not disappoint. The story is simple, just another excuse for Mario to collect stars in order to save Princess Peach. This works for the game, though, and the introduction at least made sense in relation to what you would soon be doing in the game.

    The core game play of this game is very enjoyable to play and does not get old quickly, even though it was almost exactly the same throughout the time I played. One of the main differences from other Marios that I noticed first was the ability to run along every side of a planet without falling off. At first I didn't know if I liked this and it was a bit disorienting and headache inducing. After just a few minutes, though, I got used to it and began to enjoy this game play decision.

    This game flows together very well. After you beat a level, collecting its star, you are told if any new galaxies have been added. You can then decide whether to go to a new galaxy or try to collect the next star in an older galaxy. This keeps the game constantly moving, allowing the player to choose a different galaxy to attempt if they become frustrated with a certain level in a certain galaxy.

    Comments
    1

    Where is part 2? --Chuck (Grader)

    Saturday 26 January, 2008 by Joekickass
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