Monday 28 January, 2008
Gamelog #2
GAMEPLAY: After playing this game for an hour I was introduced to several new items including a sword that allowed me to cut through many objects as well as my foes. A small fairy follows Link everywhere and allows the player to lock onto items or enemies making it much easier to always be facing the object. Upon entering the first dungeon I discovered that each room held a puzzle that I must figure out to unlock various rooms throughout the dungeon, progressing me to the final room. The final room of the dungeon held a huge surprise of an unknown boss. Links fairy can lock onto the boss and give a brief description of the monster and its weaknesses so that the player could use these weakness to defeat the boss. When I defeated the boss I was again rewarded a new item that increased my overall life, and the game kicked into a short cinema, where the main bad guy and plot was introduced. This tells the player where to go next in his adventure and the next part of the game is unlocked.
DESIGN: The 3D environment gives the player lots of freedom to explore huge levels, while still remaining on a very plot derived linear RPG. Though the world of the game is huge and expansive the game still remains level by level following a path conceived by the designers. Ocarina of time is a very complicated game where puzzles and challenges lay around every corner, while frequent rewards push players to the end, to both gain more items, and to complete the final goal, to save the princess.
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