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    shankenstine's GameLog for Legend Of Zelda: Ocarina of Time (N64)

    Monday 4 February, 2008

    Gamelog#2
    Gameplay: This game is incredible fun and unrealistic from a gameplay perspective. However is is unrealistically unbalanced favoring Link, making the game entertaining for the player and still providing total play time that way unrivaled and today is still impressive. I have beaten the Deku tree level with only Deku sticks (time waste would not reccomend), except the boss. The Kokiri sword and your shield are more than enough for the basic enemies found in the Deku tree. The deku sticks used to light torches (solve puzzle, open door) was to me simple and effective, while also introducing the puzzle aspect to the player. The lack of a jump button is the most frustrating element of the game at large and in the Deku tree you confront it with the leap down to break the spider webs on the dungeon floor. The simply fact that spamming your sword will, in my experience (g3t b3tt3r SPAMZ LOLZ), always work. Combine with the fact that the shield is invulnerable when used properly and its a simply click-instant shield (I believe it actually sheilds you before the graphics resolve and show link kneeling/standing with shield), and all the tools are there for Link to dominate the first dungeon.

    Aside: IMO: deku nuts=teh suckz

    Comments
    1

    This is better than your first gamelog entry, but still needs more information, specifically the design section. Please remember to include that in the future.

    Remember that these gamelogs are supposed to be your impressions after playing the game, not a review of a game you've already played.

    -Gillian (TA)

    Tuesday 5 February, 2008 by GillianSmith
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