Tuesday 5 February, 2008
Gameplay:
For the second half of gameplay, I focused on what aspects of the game are more appealing and entertaining than the elements in Ocarina of Time.
The element of time travel is a recurring theme throughout both Ocarina of Time and Majora's Mask, though the story line's are very different. The storyline to Ocarina of Time was very detailed and captivating, whereas the storyline to Majora's Mask is mediocre.
It is apparent that a lot of the character sprites and music are recycled from Ocarina of Time. Even though these elements of the game are apparent, there is somewhat more freedom allowed to your character in the sense that you are able to transform into different thing and do more activities.
I still want to see how this game ends and will continue to play it.
Design:
The new puzzle elements in Majora's Mask are very interesting and add great depth to the game. In order to do most of the puzzles you are required to transform into a different animal of some sort that allows you to perform the task at hand.
In comparison to the new puzzles, the levels are somewhat boring. The patterns in the game are repeated too often and the world is does not seem as extensive as it should be.
The paths to certain levels are very set and the main city is a bit confusing to get around, especially when you only have 3 days to find the main object. The recycled characters and music makes the game a little boring.
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