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    DDiZZiBBL's GameLog for Prince of Persia: The Sand of Time (PS2)

    Wednesday 6 February, 2008

    Gamelog entry #1

    SUMMARY:

    Prince of Persia: The Sands of Time is an action/adventure in which you control the Prince, who is a witty, confident, and acrobatic hero who's primary weapon is his sword. Sands of Time is a game of progression, as you use the prince to solve logical puzzles throughout the game which usually involve trying to get from point A to point B. Getting from one place to another requires you to run on walls, swing off poles, and do numerous jumps and flips. You are also able to slow down time as well as go back in time using the Sands of Time. There are also villains that you must fight that will get in your way periodically. Your primary goal is to undo an evil spell that you accidentally unleash at the beginning of the game. Easier said than done. The story follows the prince as he must save his father as well has a mysterious princess, and most importantly redeem his kingdom.

    GAMEPLAY:

    I was amazed at the different things I can do in the game, such as running on walls, and doing all kinds of acrobatic jumps. The puzzles were very engaging and fun. Getting from point A to point B is pretty much straight forward, but it is fun because of how you have to get there. They can be pretty intense as you have to work your way down as well as up certain obstacles throughout the palace.

    Killing off enemies is also fun because you are not really just button mashing. You can counter enemies, as well as dodge and acrobatically knife them from the back. However once you figure out how to consistently fight off these bad guys, it can get repetitive.

    The story is told straight from the prince himself, so the whole time you are playing, he is telling you the story. You know what he is thinking at every point of the game, and the story develops quite interestingly. I ended up playing the game for 2 hours straight because I was never taken away from the action of the game. I liked the character so much that I wanted to see him succeed therefore, taking up more of my time to play the game.

    The addition of slowing down time and going back in time makes the game very interesting. As a result, I was never really worried about dying or making a mistake, and I ended up being more experimental with puzzles and being more daring. This is a cool thing because if I accidentally died, I didnt always have to go all the way back to the last checkpoint.

    Although the game is a one-player game, I had my friend watch me play, and he would get involved with the game too by trying to tell me where to go, and we would end up solving a few puzzles together.

    Comments
    1

    good entry, this is what we're looking for.
    -Chelsea C.(grader)

    Thursday 14 February, 2008 by Dziva
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