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    mattduckman's GameLog for Roller Coaster Tycoon (PC)

    Friday 8 February, 2008

    SUMMARY:

    Roller Coaster Tycoon is a game where you are given some land and expected to build a successful amusement park; each scenario has a certain benchmark you have to meet. You build rides, design roller coasters, build bathrooms and food stands, hire cleaning and maintenance staff, and make sure that you have relatively happy guests and a sizable profit for further expansion.

    GAMEPLAY:

    The scenario I did was a start from scratch. There isn't much to worry about except providing the guests with things to do. Once the game goes on, the other aspects come into play, and it's important to check what the guests are thinking to make sure they are as happy as they could be. For example, if you open a new ride and people say it's too expensive, it would be beneficial to lower the price. As the park gets really popular, overcrowding becomes a big problem. Ride lines become very long, the walkways are busy, and the guests start to get unhappy. The new challenge becomes finding new things to build in the little space that you have left. I found that rides can sometimes be modified to accommodate for more cars, so the line can move along faster. A funny thing that happens in this game is that you become mad at your guests if they complain a lot. There's even a feature in the game where you can place guests wherever you want. If they begin to piss you off enough, sometimes it's fun to just throw them in the lake and let them drown. This is technically bad for your park rating, but a couple deaths won't really make a difference.

    Comments
    1

    Perhaps a longer game play experience entry for the second portion of this assignment next time, but you're definitely on the right page.

    -Theodore R (Grader)

    Sunday 10 February, 2008 by DragoTJ
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