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    ms_jasmin's GameLog for The Sims 2 (PC)

    Friday 8 February, 2008

    Gameplay #2

    GAME PLAY

    Playing the game the second time, I had a greater grasp of the games concept and quickly settled into a routine. Settling into the routine wasn’t a good thing though. I got kind of bored after a while, all I did was go to work, and make sure everyone was fed, rested, and took care of their bathroom urges. In order to better the game, I started testing the amenities in my home. From painting, to playing computer games, I found more options of things to do, even throwing house parties, and going into town. All of these things and different options made the game more exciting. With all these different amenities and options I had a lot of fun playing the game.

    The other option I took advantage of in this second round of gameplay was the pet feature. Having a pet also opens up more options and creates excitement in the game. Having a pet, you meet other pets, and other pet owners. Also having a pet makes going into town more exciting because you can buy products for your pet. Another thing I liked about the pet was that they were another area where players can achieve some type of social gratification and acceptance.

    DESIGN
    I appreciated the overall design of the Sims game. I liked the way the game was designed to simulate real life. And I appreciated the direct cause and effect action. In some games that simulate life, there is no direct connection and a series of unrealistic causes and actions. In this game, when you ignore a request to go to the bathroom, or leave the person unfed for a while, there is a direct, realistic result, and it affects your game play.. That element of the design was definitely one of my favorites.

    Another element I really appreciated was the personalization capabilities. This game allows players to design single characters and whole families. You can make players that directly reflect you and your personal style, or someone you admire, which makes game play more interesting. Also you can design your home from the ground up. You can design your childhood home, or the home of your dreams. The personalization capability really helps the player feel like their apart of the game, and not just as a player, but a creator. This investment in the game makes the game play experience more important and personalized, and creates a special social experience for the player.

    Comments
    1

    This is very close to what we want, the only thing i would do is add a little more analysis

    Alon Chanukov (grader)

    Thursday 14 February, 2008 by chanukov
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