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    cweilee's GameLog for No More Heroes (Wii)

    Friday 8 February, 2008

    GAMEPLAY
    The game continues with the violent fighting. However, in between boss battles, I have to get random jobs to get enough money to fight the next boss. The job ranged from working at a gas station, cleaning the streets/wall of the city, scorpion extermination to full assassination job. These jobs are repetitive. For example, I have assassinate the CEO of Pizza Butt Company three different time just with the difficulty adjusted. It was annoying to do these jobs.

    The story, however, continues to be riveting. I wanted to know what is going to happen next and what is the back story of the next boss. I needed to know who Travis Touchdown really is. The game never really explained how he ended up in Santa Destroy or why he is going after the assassin. People just assume that he like to fight and kill people. The character development stays interesting throughout the game.

    Design
    The battle system is the most interesting in this game. Weapons can be upgraded and equipment can be attached to the light saber. Managing between charging your weapon and actually attacking is tough because if the enemy catches you charging your weapon they will not hesitate to attack you. However, at the end of the game, I acquired a light saber and an attachment that allowed me to never need to charge the weapon again. That is quite useful because now I have no need to charge and I can just fight freely without having to worry that my sword is going to stop working. I like the battle system and the upgrade system wherein you have to make enough money to buy it.

    One thing I found annoying with the boss battles is that I have to find the exact time to attack them, and every other time they simply block it. When you do find it, you just keep repeating it till they die. Also, some bosses, such as bad girl, will decide not to let you have that opportunity too many time and just keep doing whatever is that they do, and never let you attack. Those kind of bosses are not even hard, but they just want to extend the game as long as possible and annoy the player to a maximum level. Other than that, the game has a great battle system and a great story.

    -Weilee Chen

    Comments
    1

    A decent game log. In the Design section, we're looking for analysis of the "why" behind design decisions.

    - Ian Rickard (Your TA/Grader this week)

    Tuesday 12 February, 2008 by inio
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