Friday 8 February, 2008
SUMMARY
In Ratchet and Clank, a fox-like animal named Ratchet wears a robot named Clank like a backpack while exploring different planets. There are a lot of weapon and item upgrades, different kinds of enemies, and bosses. The primary goal of the game is to get info-bots in order to progress to new planets.
GAMEPLAY
Because the game has a cartoonish and lighthearted feel, I stayed in a happy emotional state for the whole time I was playing it. The environments are all bright, almost pastel, and rounded to the point that they are something like a relaxing dreamworld. Even the sludge planets are rendered in a friendly style.
The characters in the game are all very cartoonish. Both in-game and during cut-scenes, the characters all move in an extreme and dramatic way. The interactions between the two main characters, Ratchet and Clank, are endearing when they become comfortable with one another as the game progresses. Furthermore, every character in every cut scene has a lot of personality in the way that they move their faces and bodies.
The game was really interesting to play because, for one thing, there are bolts and nuts that you collect as currency scattered throughout the game, and they make a really satisfying noise when you pick them up. Another thing that’s interesting are the powerups. You can get a helicopter upgrade that allows you to glide and jump higher that you can at the beginning of the game. Just as that starts to get boring, you find a grind boots upgrade that allows you to ride on rails. It really keeps you on your toes!
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