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    EvrythNuthin's GameLog for R·Type III: The Third Lightning (SNES)

    Friday 8 February, 2008

    Gamelog 3, Section 2
    Date: 2/7/08
    Time: 12:00-1:00
    CMPS 80k

    Gameplay

    Something very interesting occurred today during my time playing R-Type, I got pissed. I got really emotionally angry at the game. This occurred for various reasons but it just now struck me that this game created such anger in me. Now the real reason for me getting mad was basically I was stuck on the boss in the second level. I am aware that this is no reason to get mad or angry, but I was stuck on him for awhile, close to 30 to 35 minutes, of just me trying to take down the boss. It’s amazing that games can create those types of emotions in its players, and sometimes it can be a bad thing, in this case I don’t think it was the game per se making me angry just the fact that I couldn’t get past that certain part.

    Moving onwards I didn’t really experience anything new during this chunk of play time, which is ok it was more about trying to get past what I have seen so I could see more. The game itself was still fun during this time, and I was doing relatively well, considering how far I have played up to that point.

    Design

    This game, much like Gradius III, allows the player to choose what power ups the player gains. There are 3 different weapon types to choose from: Round Force, Shadow Force, and Cyclone Force. Each of these forces comes with 3 subsections, which allows for various customizations within the game. As stated in Section one of this log, the ship is much larger then what I am accustomed to for a space shooter. However, this is a positive in that the extra bit of your ship comes from the type of force you chose. That section of your ship can be deployed and does damage on its own, you can also move it from the front of your ship to the back, depending on the enemies that are attacking.

    Another item that caught my attention was the actual art in the game, the style is very appealing, and a step up in graphics from Gradius III. The levels are varied, at least the two I saw were different from one another. The levels also have some very interesting sections and additions to them that give each its own touch. In one level you have to dodge acid droplets from the ceiling along with the wave of enemies that come towards you. Along with the varied levels are the different bosses. One boss shoots eyeballs out of its various orifices, which the player must dodge along with the boss’s regular attack. Now this may not seem much, but it was difficult for me to keep up with that alone.

    Overall I would not call this a great game though, there were defiantly some upsides, however there was not much that would make me want to come back to play through it some more. I was not super motivated to continue my play through this game. I would assume that that feeling has to do with the fact that the game is difficult, and has no mode settings, which would have been nice in the fact that I would have been able to see more of the game. Other then that I would say that this game is good at what it does, there are levels at which waves of enemies fly at you, all while you navigate your plane through tight areas, and the boss fights were varied, and the art direction was well done and made the game look good.

    Comments
    1

    Good job but try to get a bit more indepth with you gameplay section.
    -Chris Ward (grader)

    Wednesday 13 February, 2008 by fuzzyLombax
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