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    jrex's GameLog for Gurumin (PSP)

    Friday 8 February, 2008

    Gameplay

    The game is rather light. The story is not anything complex and the level design is simple. But this does not take anything away from the gameplay. I have enjoyed myself just walking around the world and playing the various minigames that it has. What I think captured my interest the most would be the story and artwork. I myself have never played a game like this, and it feels like a simple and enjoyable fairy tale. Plus, the character designs are particularly well, as they are not your run of the mill characters. The main villain is not a man with a long sword and long silvery hair, and the hero is not a 14 year old boy.


    Design

    The controls of this game are not rather unique. It deploys similar strategies seen in all adventurous type games. Circle is jump, X is attack, and square is a quick run. However, because of the style of the gameplay, and the challenges presented, Gurumin is a rather fun game to play. Each level has a mixture between enemies to fight, and puzzles to solve. The flow of each level is basically kill the various enemies, and figure out the main puzzle to progress further in the game. The style of art of the game adds a quirky feeling to the gameplay, and always keeps me entertained. The only problem is so far it has been rather easy. The level of difficulty is not high, and should be rather quick to get through most of the game. The game is easily a game of progression, as you need to beat each level to find out more of the storyline. So far, the story is interesting, as most of it is kept from the player. The cardinality of the gameplay in Gurumin is 3d, which allows for more fun in exploring the world this game has created. I have had lots of fun looking around and checking things out, and because you can move in all directions, it makes it feel more interactive. Unfortunately, the game has standard gravity settings, so you can only jump once, which makes it harder to get to the higher areas.
    What I like about this game are the various items you are able to equip throughout your adventure. First, the weapon that you are given to use is a gigantic drill, with which you can learn new combos to annihilate your enemies. But you can also equip a headband, which will increase your attack damage by a certain percent. Or a ‘monkey head cap’ which will increase the amount of money. You can also equip various elements to your drill to add different effects, such as lightning and fire. The reward system of the game is what gets you the new items, so I always found myself just completing each level with a 100% to get better items to help me progress in the game.

    Comments
    1

    Very nice analysis of design, but your game play section could use some fleshing out. You could have described a bit about the minigames and what actually takes place in the game. -Trevor Prater(grader)

    Tuesday 12 February, 2008 by Tdprater
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