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    Sir Whompus's GameLog for Knights of the Old Republic (XBX)

    Friday 8 February, 2008

    SUMMARY: In KotoR, you and your party use a combination of melee, ranged, and force attacks to defeat the Sith. The leveling up style, similar to D&D, gives you great flexibility over what your characters can do.

    GAMEPLAY:
    As I opened up the character creation menu, I knew that this game was developed by Bioware. Their RPGs have a distinct feel to character creation and leveling up in general. However, while I have loved every game from Bioware that I have played, it was disappointing to see very little innovation in how their games play. In fact, it seemed like they didn't put much effort into this game. There were only 3 options for classes, and very little character personalization, but I ignored it and decided to just try out the game.

    Within a few seconds I was thrown into combat with my stealthy character. I decided to see if melee was actually viable without being a lightsaber wielding jedi. And, to my surprise, I found it was. I would sneak up behind the enemy, and start hacking away. After the first few fights, I decided that I would try out the long range attacks, but found that they just weren't as fun.

    Most of my enjoyment from both was taken from watching the fight animations... which I found disappointing. After clicking attack there was no real control of the battle besides making sure to use medpacs when needed. After playing games like Baldur's Gate, which give access to classes that can cast magic, it was boring to just sit there and watch them fight. The only upside was that it looked very cool... hopefully, when I start getting Jedi characters that battle system will be more interactive.

    Comments
    1

    good entry, this is what we're looking for.
    -Chelsea C.(grader)

    Thursday 14 February, 2008 by Dziva
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