Friday 8 February, 2008
GAMEPLAY
My second gameplay experience was another enjoyable and engaging event. This time I tried connecting with several of my friends and the game in the multiplayer version. This proved successful. Although I have only one other control, going head to head with a person who enjoys the game as much as I do in several rounds was hysterical. There is something that is just that much funnier about beating another biker senseless and knowing that it is your friend, who in turn is laughing even harder.
After some initial frustration with the loss of the Zen that I had felt previously with the game, once I was able to relax I was able to return to my previous ability level. Playing longer and attempting to collectively beat a two player arcade mode did even better to get me and my friend on the same page with the game. After some time, we began to beat each level one after the other finishing alternately first and second place. It was another entertaining and captivating experience.
DESIGN
This game does a very good job, as all games strive to do, at suckering me into thinking that I am the character in the game. When I enter the magic circle of this game, which is already easy enough to do, I master the abilities of the biker and I am able to follow the curves of the level with my movements. All the freedom that the game allows you, in choosing your pat, or your trick, or attack, or speed, you are given many options as you are in real life. This synchronizes your thoughts and feeling with those that the game intends to inspire, creating an incredibly enjoyable game experience.
These elements that convince you of being your character are truly artistic techniques that come through on every level of the game. They are tools that transcend people's differences and appeal to the very fundamental desires of every person. Furthermore, they help connect us to others via the language of the game.
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