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    Daizengar's GameLog for Super Robot Taisen: Original Generation 2 (GBA)

    Friday 8 February, 2008

    GAMEPLAY

    HAHA! THE INSPECTORS ARE DEAD! I KILLED THEM! After the very involved process of eliminating the inspectors, I get my rewards for the effort: The three most powerful upgrade items in the game, and two secret weapons. The fight is very rewarding, not just in that it really does up the quality of your armory, but how quickly you get atttached to killing them.

    These new items greatly improved my performance in the missions to come. I am really glad I stuck around to fight rather than giving up. One of the best features of OG2 is its challenge and reward system for its secret units and items. You can do things the easy way and just get through the game, or you can do it the hard way and reap the rewards. This way it apeals to both causal, lets try it out types, and those who enjoy massive challenges.

    DESIGN

    OG2 contains several new elements not seen in its predecessor that I reviewed before, Super Robot Taisen 3. Now, weapons are upgradable in addition to mechs and people, and that does add a new challenge in figuring out how you want to configure your units. To add even more customization, you can also change the weapons load out of each unit. Unlike the previous version, where you could only chose what kinds of action units took in reaction to enemy attacks, you can now make them a lot more specific and varied. My favorite new innovation for OG2, is the ability to skip combat animations, resulting in much faster gameplay.

    As stated in the gameplay I really like the challenge/reward system established with the secret units. It really does make a huge difference in the quality of the game. What I however do not like, is how the designers tried to vary the levels this time around. In OG1 levels were made more difficult with terrain elements, improved enemy support skills, and more powerful enemy formations. This led to the increased challenge being a strategic one. Now the levels seem to be varied by how many opponents can the throw at me at one tome, making it less about stategy, and more about how fast can I slaugter units.

    My last concern comes from a secret unit I just recived, which has a weapon that can paralyse bosses, allowing me to pound on them without consequence. It just seems a little game breaking. Worst comes to worse, I can just not use it.

    Despite its faults, I highly recomend this game, and consider it to be the best game I have ever purchased for the GBA.

    Comments
    1

    Nicely done game log, exactly what's expected. -Trevor(grader)

    Tuesday 12 February, 2008 by Tdprater
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