Friday 8 February, 2008
GAMEPLAY
Resuming play for Turbo Sub, I found it to be exactly the same as when I started playing. Though the game offers a few more challenges than Turbo Pizza, Turbo Sub is as simplistic as ever. Continuing play I found that I had lsot some interest because of the similar qualities it had to Turbo Pizza, and the repetitiveness of the game.
This game lost it's "edge" for me. I found that I didn't want to continue playing the game, but I had to just so I could write this. :) But I would recommend playing this game to anyone who has not played Turbo Pizza prior to Turbo Subs.
DESIGN
The design of this game is simple; 2-D Graphics. The challenges presented need for the player to have a quick eye to becable to cater to the customers and try to multi task to appease the customers and be quick to obtain the money before the thief gets to it. The levels of this game get a little more challenging for every level you pass, the challenging part being the customers come at you more than one at a time.
This game does not help in interactions with other players, as it is a one player. The game also does not allow for social interactions among those watching the player play the game; the player becomes to consumed in the game aware that he/she maybe robbed. This game offered me no ideas for the game I'm creating.
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