Friday 8 February, 2008
GAMEPLAY:
Alright, after I finally got through the first level I had a hard time getting through the second level. I got pretty pissed after a while, because I kept dying by making little jumping mistakes or by just having bad luck. Still, it was fun to be playing this game because something about the level design made me think I could make it through this level every time I played it, but I seriously played it about 20- 30 times before I was able to beat it.
There was still not much to the story other than a little glimpse at what the princess is doing while you are making your way through the dungeons- she is waiting to be saved as she watches a timer go down. It is a classic story of a hero saving the girl, but this time, it is set in ancient Persia!
DESIGN:
After completing the first level, you see the princess watching an hourglass as the time she has left slips away. This timer was an interesting feature in the game, because it gives you only one hour to beat the entire game, and keeps you motivated to do that. It also coincides with the "infinite life" feature, because you can die as many times as you want without a gameover, but you still have to take heed to the timer.
The puzzles were actually pretty interesting, and they were all different. Some took a really long time to do with many retries for me, and others were done quite simply with a fast-paced effort. I liked the way every level was pretty different in its setup, so it gives me the idea to make all the levels of my game different.
The rewards are fun to get, you have to find secret potions that restore and give you more than max health. Also, there are little potions that give you a few more minutes on the timer. There is even one potion that freezes the game, except for the player so one can run through the entire level with nothing moving or harming you.
What I thought was cool was at one point in the game, the prince runs through a mirror, and then an evil clone of him is made. That was very unexpected and clever of the designers, because the clone continues to screw you over at random times in the later levels. Also, there is a little white mouse that helps you out at one point. It sounds random, and it is. I like these little things that make the game interesting and fun to play.
|