Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    sithjedi's GameLog for Monster Hunter Freedom (PSP)

    Friday 8 February, 2008

    Gameplay

    Monster Hunter Freedom has become addicting. You run about accepting quests trying to best whatever monster comes your way. The quests you can take up are separated into two different categories: gathering and slaying. Slaying quests, which are my favorite type of quests, involve you slaying some target monster or monsters. Gathering quests are quests where you go, find, and bring back whatever you are specified to find. The gathering quests can range from simple herb picking to sneaking into a wyvern’s nest and abducting one of its eggs. I find the quests where you have to retrieve wyvern eggs particularly suspenseful. When carrying an egg, your walking and running speed is decreased drastically, and if you get attacked by anything or fall off a high ledge the egg will break. Stealing eggs is just one example of the numerous carrying quests this game has to offer.

    The game offers a wide variety of weapons, allowing players to choose a weapon class that really suits their personality. There are six different types of weapons to choose from and each type of weapon has a number of paths you can take when customizing your weapon. The good thing is that there are no limitations on how many types of weapons you choose to use. I often find myself switching between using sword and shields and great swords. It is also noteworthy to mention that there is no best weapon as you will need different weapons when hunting different monsters, namely wyverns.

    Just as there is a large, and I mean large, array of weapons to choose from, the same applies for armor. Each piece of armor has its own set of skills. When enough pieces of armor that share the same skill is worn, then it will boost your character’s abilities. One example is the farsight ability. After I have assembled the necessary armor pieces with the farsight skill, I will be able to see a map of the area without have to carry a map with me. It is important to note that you do not have to complete a certain set of armor in order to obtain certain abilities. I often find myself mixing and matching armor pieces in order to get a desired ability.

    There is more to the game than simply hunting and gathering. After you complete you first quest, you’ll unlock the Kokoto Farm. Here you can fish, farm, catch insects, mine for minerals, gather plants, and more. As you progress in the game, you will be able to renovate your farm. I have renovated everything possible. Now instead of fishing with a rod, I can catch fish using fishnets and a fishnet-casting machine.

    Monsters Hunter Freedom also features a combination system. This allows you to combine usable and non-usable items together to create helpful items that will aide you on your quests. My personal favorite combination is the pitfall trap. This requires you make a net and a pitfall tool, and combine the two to make the pitfall trap. Note, there is only a 40% success rate for combining this item. The better or more advanced the item, the harder it is to make.

    Design

    Monster Hunter Freedom has to have by far, the best graphics I have seen on the PSP. The image of this game is simply stunning. The textures and environment is very well done. The game aims for a realistic feel where you are but one person in a large world. You can clearly see this as you are being chased around the map by giant wyverns.

    The music for this game does a fine job of drawing you into the game. The music does well in complimenting the game. In other words, it matches the mood of the game. When in town, the music is rather calm and enjoyable. When you are out on a quest, there isn’t normally any background music. Instead, you will hear noises from your surrounding area, such as birds, crickets, other creatures on the field, and even the breathing of your character.

    Monster Hunter Freedom has no dungeon, puzzles, or anything of that sort. Instead you partake in quests that take place in one of six maps. Each map has specific features, surroundings, and habitats. For instance, you can only find certain types of monsters in the jungle map and other monsters in the volcanic map. This requires you to know your surroundings. For instance, I have memorized all the locations of items that can aid me in my quests, such as where I can find herbs, which recovers health.

    Comments
    1

    Well written, with good observations. Perhaps more in design would have been nice.


    - David Seagal (Grader)

    Thursday 14 February, 2008 by Lagaes Rex
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014